Game Design Of Social Spaces In Hitman
Mette Pødenphant Andersen
Mette is a senior level designer with experience from HITMAN, HITMAN GOTY and HITMAN 2. Mette specializes in design approaches based on social spaces and is currently product owner of a DLC for Hitman 2, being released in 2019.
This talk is about how we design believable social spaces in Hitman levels. The core gameplay loop of the Hitman franchise is based on the concepts of ‘social stealth’ and ‘freedom of approach’. These concepts dictate how the levels are designed and this talk will aim to illuminate how.
Hometown: Copenhagen, Denmark