Machine Learning in Game Development

Linus Gisslén
Deep Learning Research Engineer
SEED (Electronic Arts)

About Linus

Researcher in Machine Learning, Reinforcement Learning, and Deep Learning. PhD and Master in computational physics. Currently working on AI applications in games for SEED; a cross-disciplinary team within EA Worldwide Studios. Our mission is to explore, build and help define the future of interactive entertainment.

Talk description

SEED’s mission at EA is to explore, build and help define the future of interactive entertainment. Machine Learning has recently had a lot of breakthroughs when it comes to visuals, animations, reinforcement learning, etc. which all creates amazing opportunities in games and game creation. The SEED team is applying machine learning techniques in order to create new gaming experiences for the players. This talk will give an overview of some of the research that SEED is doing in the domain of Machine Learning and Deep Learning, generating animations and self learning agents.

Hometown: Stockholm, Sweden