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Game Track

13:00-13:40

Rebecca Cedermalm, Simplygon Studios
“My Adventure in VFX”
[Talk in English]

13:50-14:30

Fredrik Präntare, Pugstorm
“The Path from LiU Student to Core Keeper and Over One Million Sold Units”
[Q & A session in English]

14:40-15:20

Sara Jansson Bach, Mojang Studios
“The Secret Sauce behind Minecraft’s Success”
[Talk in English]

15:30-16:10

PANEL DISCUSSION
Several guests
“Success Factors For Great Games”
[Panel in English]

16:20-17:00

PRIZE CEREMONY: LiU Game Awards
Prize ceremony for the student game dev competition at Linköping University. 
We will also announce the winners of Outstanding Game Studio Award and HiQ Award.
[English]

17:10-17:50

Tobias Sjögren, Starbreeze Studios
“The Nine Lives of Starbreeze”
[Talk in English]

18:00-18:50

Tom Hall, Resolution Games
“From Doom to Demeo”
[Talk in English]
The talk will be streamed from San Fransisco. Unfortunately Tom couldn’t come here in person.

Science Track

13:00-13:40

Basim Ali, Socali Socialpedagogiska Verktyg
“Games For a Better Society”
[Talk in Swedish]

13:50-14:30

Emma Broman, Linköping University
“OpenSpace: The open-source almost-game engine for visualizing the Universe”
[Talk in English]

14:40-15:20

Valdemar Wadströmer, Resolution Games
“Classifying Augmented Reality”
[Talk in English]

Mattias Jansson, Epic Games
Unfortunately Mattias had to cancel his talk this year, due to personal reasons

15:30-16:10

Freya Holmér
“The Continuity of Splines”
[Talk in English]

16:20-17:00

Per Strömbäck, Swedish Game Industry
“Presentation of the Swedish Developer Index “

Henrik Hansing, Lurkit
“Trends & Surprises in Gaming 2022”
[Talk in English]

Industry Track

17:10-18:50

At Industry track you will find speakers from leading tech companies in the region, presented by HiQ. Learn how your business can grow with tools from the games industry.

Amanda Tydén, Axis
“TwinCity: Using Game Engines to Simulate the Real World”

Richard Bremer, Devant
“Enabling Next Level Human-Machine Interaction with Synthetic Data”

Måns & Oliver, Maxar
“Building and Using the Digital Twin of the Globe”

Michael Höglund, Signality
“Working in the games industry as the gateway to enable next-gen fan engagement in sports”

Andreas Hällstrand, Qualcomm
“Synthetic data – a ticket to the machine learning utopia”

Food & Party

12:00 – 19:00

Food & Drinks
We serve food during the conference. The bar opens at 17:00. Eat lunch, relax and mingle. 

19:00 – 23:00

Official Conference Party

This year we level up the party at The Crypt, a legendary club in central Linköping – wall to wall with the conference. Join speakers, exhibitors and game developers for some crazy fun! There is a foodtruck parked just outside.

Afterparty at Kappa Bar from 23:00 to late.

 Read more about the talks here: www.liugc.se

Please note that this schedule may change without notice. Check back often.