LiU Game Conference

LiU Game Conference

November 27, 2019
12:00 – 21:00
Torn1, Tornbyvägen 1
Linköping, Sweden

LiU Game Conference is an annual conference about computer games and digital experiences. During an intense afternoon we explore trends in digital entertainment with games industry professionals and leading scientists from all over the world.








“Where business and entertainment meet”

In the digitalization age we need strong end engaging experiences to get through the noise. We believe that innovative companies have much to gain by applying game theory and technology to their business, with knowledge from Linköping University. That is why we arrange LiU Game Conference together with HiQ and East Sweden Game.

Game Track Speakers

Game Track offers international games industry speakers to inspire you to start making your own games.

The Importance of Everything: A Crash Course in Design Analytics

Jim Brown
Senior Designer
Epic Games

Tell Me A Story, Make Me A Game: How To Use UX To Enchant Your Players

Åsa Roos
Principal UX Designer

The Rules Behind a Successful Music Game

David Ventura
CEO & Creative Director

How To Choose The Right Business Model For Your Game

Patrick Rose
Founder & Senior Consultant
Games Analysts

Science Track Speakers

Science Track presents academic research within gamification, visualization and image analysis.

Fake it! 
Synthetic data for understanding reality

Apostolia Tsirikoglou
PhD Researcher
Linköping University

Artificial Intelligence That Builds Virtual Worlds

Andrew Maximov
CEO & Founder
Promethean AI

Turning Theoretical Ecology Into A Game

Anna Eklöf
PhD Researcher
Linköping University

Machine Learning in Game Development

Linus Gisslén
Deep Learning Research Engineer
SEED (Electronic Arts)

Procedural Vegetation in AAA Games

Björn Henriksson
Studio Technical Art Director

Industry Track Speakers

Established companies share how they work with game technology to leverage their business.

SAABs View At VR

Stefan Furenbäck
Technical Manager

Fighting Crime With VR

Philip Engström
RnD Coordinator
National Forensic Center

Working As Game Developer In A Non-Gaming Industry 

Jesper Tingvall
Game Developer

Using Game Engines For Machine Learning

Daniel Johansson


 These amazing moderators keep order and progression in place. 

Game Track

Carolina Olsson
Community Manager
 Norrköping Science Park

Science Track

Linnea Harrison
Creative Director
Neat Corporation

Industry Track

Martin Stenmarck
Project Manager

Nordic Game Discovery Challenge

Jacob Riis
Organizer & Host
Nordic Game Discovery Contest

More highlights 

Industry Talks

Established companies like Toyota, Saab, Axis, Scania and SMHI share how they work with game technology to leverage their business.

Company Exhibition

Meet innovative companies from the region, expand your network and learn why you should work with them.

Indie Game Exhibition

Play game prototypes developed by students at Linköping University, developers from East Sweden Game and selected guests.

LiU Game Awards

The finals of the annual student games development competition at Linköping University. Read more below!

Nordic Game Discovery Challenge

Pitch your game in front of a jury to win a place in the finals at Nordic Game Conference in Malmö 2020.

Afterwork & Mingle

We encourage meetings between passionate enthusiasts, regardless if you are a student, scientist or a business professional.


Speaker schedule

A mobile friendly schedule with all speakers and happenings.

Map of the venue

A convenient map of all stages and rooms at the venue.


Meet these organisations at the company exhibition:

Nationellt Forensiskt Centrum
Vricon Systems 
Visual Sweden
Axis Communications 

Game studios

All these games are available for play testing at the conference:

Dimfrost – Bramble: The Mountain King
AmberWing – Crystal Corruption
Friendly Fire – Plunder Pack
Petrichor studios – A dance with the devil
Martin Lindblom – Quadratic Motion
Martin Magni – Fancade
Samuel Svensson – Sunset swing
Human Teeth Games – co_bots
Caspian Interactive – Shahname
SetShape Studio – Droidiator
Aftnareld – Coridden
Holmcom – Nienix
Beartwigs – Farkeep
Christian Adamsson & Simon Källberg
– Clone Rivals
Fewes Games – UHawk VR
Alexander Vestin – Pulse
Green Tile Digital – Strobophagia: Rave Horror
Holmcom – Nienix

LiU Game Awards

LiU Game Awards is an annual student competition that originates from the course ”Games Programming” (TDDD23) at Linköping University, but any student from LiU can apply. Every year we pick a three winners from 10 nominated game prototypes. The jury consists of seasoned games industry people. The winner get to pick a gaming console and 20.000 SEK to finalize the game!

LiU Game Conference is presented by

In collaboration with

Partners & Sponsors

Produced by


The games industry is one of the fastest growing business areas. In our region we have the best conditions for games studios; we have talent, relevant educations and a great innovation system.

Linköping University is a driving force with courses in games development and research. Companies like HiQ turns game technology into business, and East Sweden Game is a unique community and workspace for all game developers in the region.

Together we offer a strong eco-system for game developers with world-class education, a thriving community, business coaching, inspiring workspaces and a regional focus on visualization and simulation that ties perfectly into the expanding games industry.


Tomas Ahlström and Erik Berglund founded LiU Game Awards in 2010 to highlight game projects made in the course TDDD23 “Games programming” at Linköping University. First year it came 23 people.

We continued to arrange the award ceremony every year and more speakers came onboard. We jumped to larger venues and got a larger audience. 2017 we changed name to LiU Game Conference.

Last year we distributed 1.300 tickets. Our vision is to offer the most inspiring gaming conference in Sweden. This year we are moving again to a new venue and have speakers from some of the largest and most influential game companies in the world.

Frequently Asked Questions

  • Why are you doing this?

    In our region we have the best conditions for games studios; we have talent, relevant education and a great innovation system. We are determined to make this a successful place for development of computer games, visualization and digital experiences.

  • What if there are no availble tickets?

    We’ll set up waiting list if we run out of tickets.

  • If I have a ticket, but can’t come to the conference – what do I do?

    In that case, you encourage you to cancel your ticket as soon as possible! Instruction are in the ticket confirmation email. Or contact us and we’ll help you.

  • Why do you write in English?

    At the university we have a lot of international students. We also invite international speakers and game developers. We want to include as many people as possible to participate. All talks are in English.

  • Are there ID requirements or an age limit to enter the event?

    If you are a student or employee at Linköping University, please bring your LiU-ID. If not, we cannot guarantee free entrance. Minimum age is 16 years old.

  • What are my transport/parking options getting to the event?

    If you come by car, use the public garages in central Linköping. Train? Just aim for Linköping Central and find the place on the map.

  • Where can I contact the organiser with any questions?

    Emelie Ljungblad – Project Manager –
    Tomas Ahlström – Speakers & Content –
    Erik Berglund – LiU Game Awards –

  • Is my registration/ticket transferrable?

    Read instructions in the ticket confirmation email, or contact us.

  • Can I update my registration information?

    Use the link you got when you registered, or contact us!