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November 17, 2022
12:00 – 23:00
Kollektivet, Ågatan 55
Linköping, Sweden

LiU Game Conference is an annual conference about computer games and digital experiences. During an intense afternoon we explore trends in digital entertainment with games industry professionals and studios from all over the world.

We made this conference possible 

Linköping university founded LIUGC twelve years ago to inspire students to learn about games development. Today we are a network of organisations making the conference come true.

Everyone is warm welcome!

Speakers 2022

Please note that you need a paid ticket to enter the talks. 

"From Doom to Demeo"

by Tom Hall

Co-founder of id Software & Senior Creative Director at Resolution Games

Tom Hall is one of the founders behind the legendary game studio id Software. He has been working on groundbreaking titles such as Doom and Wolfenstein as Creative Director. Today Tom leads the creative work for the Swedish VR-studio Resolution Games.

Tom will talk about lessons learned from working with such innovative and classic games, and how those findings apply to modern games in VR and AR.

Resolution Games is a games studio based in Stockholm and led by some of the top minds in the industry, forging a world-class catalog of titles that brings players into the richest VR and AR worlds possible.


"The Secret Sauce behind Minecraft's Success"

by Sara Jansson Bach

Head of Games at Mojang Studios

Have you ever wondered how a game like Minecraft, without any daily challenges, log in rewards or other extrinsic motivation mechanics can continue to be one of the most played, talked about, streamed, and beloved games even 13 years after launch? Sara will share her thoughts on some of the core components behind the success.

As Head of Games at Mojang Studios, Sara is responsible for the entire portfolio of Minecraft games including those that are LIVE and in development, both internally and with publishing partners. Sara has a background in game production from EA DICE with games within the Battlefield, Mirror’s Edge & Star Wars Battlefront franchises and at King with mobile F2P games.

Mojang Studios is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time.

"The Nine Lives of Starbreeze"

by Tobias Sjögren

CEO of Starbreeze Studios

Starbreeze Studios is now working on Payday 3 with a €50 million publishing deal from Koch Media. But the road here hasn’t been straight. Several times the studio has been down for the count. But like the Phenix bird, Starbreeze has always been able to rise again.

Tobias started in the video games industry back in 1996. In 2021 Tobias Sjögren was appointed permanent CEO of Starbreeze. At the conference, Tobias will talk about the reboot after the reconstruction due to shortage of liquidity in December 2018.

Starbreeze Studios AB is a Swedish game developer based in Stockholm, founded by members of the demogroup Triton in 1998. Notable games developed include The Chronicles of Riddick, Payday and Brothers: A Tale of Two Sons.

"My Adventure in VFX"

by Rebecca Cedermalm

Software Engineer at Simplygon Studios (Microsoft)

During her time in the VFX industry Rebecca has been developing real-time fur for assets like Simba in the Lion King (at MPC Film), cloth simulations for Avatar: The Way of Water (at Weta Digital) and marrying Unreal Engine with the compositing tool Nuke (at Foundry). Now she’s back in Sweden developing 3D content optimizations at Simplygon Studios.

Rebecca is a LiU alumni from the Media Technology program. In this talk you’ll get to know the steps Rebecca made to reach these award-winning VFX companies, what it can be like working there and the differences she’s found between working in VFX and games.

In 2006 Donya Labs was founded in Linköping. Donya Labs developed Simplygon, a 3D computer graphics software for automatic 3D optimization. In January 2017, Simplygon was acquired by Microsoft and later became a part of the Xbox Game Studios division.


"The Path from LiU Student to Core Keeper and Over One Million Sold Units"

by Fredrik Präntare

CEO & Founder of Pugstorm

Pugstorm was one of the first game studios to join East Sweden Game. Their first game Radical Rabbit Stew got great reviews, but the studio aimed higher. Their next game Core Keeper was launched spring 2022 and immediately became a hit. The first two weeks 500.000 copies were sold on Steam, and now the game is way beyond one million sales.

Fredrik Präntare is an AI researcher, visionary game designer and successful company builder. At the conference Fredrik will share some insights on how Core Keeper became so successful and talk about the past, present and future.

Pugstorm is an award winning game studio from Linköping, Sweden – working on retro oozing adventure games with strong esthetics and amazing gameplay.

"The Continuity of Splines"

by Freya Holmér

Math Influenser

After a degree in game design from Future Games Freya created Shader Forge, the ultimate visual node-based shader editor for Unity. With a few years on smaller game studios and some freelancing, Freya co-founded Neat Corporation and developed the successful VR-game Budget Cuts. Now Freya is a freelance game developer and content creator with focus on tech art, math, game development etc.

This presentation is about splines; all the way from lerps, beziers, to B-Splines. A must for all developers!

Freya Holmér is one of Sweden’s biggest YouTubers within math and game development with 130,000 subscribers – as well as a popular speaker at conference such as GDC and IndieCade.

"Enabling Unreal Cloud Workloads"

by Mattias Jansson

Technical Director at Epic Games

Mattias is a seasoned C/C++ programmer with substantial industry experience, focusing on software architecture in cross platform game engines at companies like Microsoft, Spotify, Starbreeze, Power Challenge, Rampant Pixels and the legendary game studio UDS. 

Now Mattias is leading the development of Unreal Cloud Services – enabling Unreal cloud workloads, data pipelines, pixel streaming, asset management and studio-in-the-cloud.

Epic Games is an American video game and software developer known for titles like Fortnite and Gears of War plus the acclaimed game engine Unreal Engine.


"OpenSpace: The open-source almost-game engine for visualizing the Universe"

by Emma Broman

Research Engineer and Software Developer in Astrovisualization at Linköpings University

Emma is a research engineer at LiU and a LiU alumni from the Media Technology program working on the development of the OpenSpace software; a NASA-funded open-source visualization software that contextualizes real data about the known universe.

OpenSpace uses an extensible architecture, capable of powering anything from personal computers to planetarium domes. With capabilities similar to a game engine, it supports interactive exploration of real astronomy and planetary data, as well as allowing users to create customized experiences and exhibitions.

In this talk, you will learn about the software, its architecture, and how its open-source nature and “hackability” is used to create digital experiences for the general public as well as scientists. Expect a journey to the stars, and beyond!

OpenSpace is an open-source, non-commercial, interactive data visualization software designed to visualize the entire known universe and portray our ongoing efforts to investigate the cosmos. The development largely takes place at Linköping University, partly by LiU employees but also through master thesis projects by students in the Media Technology program.

More highlights 

The exhibitions are open and free for everyone. Don’t forget to sign up for a free ticket to enter.

LiU Game Awards

Don’t miss the thrilling finals of the annual student games development competition at Linköping University. (Ticket required)

Indie Game Exhibition

Meet game studios and play games in development from East Sweden Game, students at Linköping University and Valla Game Education.

Company Exhibition

Meet innovative companies from the region, expand your network and learn why you should work with them.

Industry Talks by HiQ

Established companies share how they work with game technology to leverage their business. Presented by HiQ. (Ticket required)

Food & Drinks

The restaurant and bar is open all day long. Here you find lunch, coffee, beer, drinks and snacks. Join the afterparty in the evening.

Afterwork & Mingle by HiQ

A conference is not complete without a mingle. Meet game developers, speakers, investors, publishers, students, enthusiasts and people from the industry.


Big thanks to our sponsors for the amazing support. Touch the logos for more info.

Find the conference 

Visiting address
Kårhuset Kollektivet
Ågatan 55
582 22 Linköping

On Ågatan 55 you find “Kårhuset Kollektivet” – in the middle of Linköping city. Here you find a conference venue, a pub & restaurant and plenty of room for mingle and great meetings.

LiU Game Conference is part of

Conference map 

LiU Game Awards

LiU Game Awards is an annual student competition that originates from the course ”Games Programming” (TDDD23) at Linköping University, but any student from LiU can apply. Every year we pick a three winners from 10 nominated game prototypes. The jury consists of seasoned games industry people. The winner get to pick a gaming console and 20.000 SEK to finalize the game!

LiU Game Conference is presented by

Produced by


The games industry is one of the fastest growing business areas. In our region we have the best conditions for games studios; we have talent, relevant educations and a great innovation system.

Linköping University is a driving force with courses in games development and research. Companies like HiQ turns game technology into business, and East Sweden Game is a unique community and workspace for all game developers in the region.

Together we offer a strong eco-system for game developers with a thriving community, inspiring workspaces and business support.


Tomas Ahlström and Erik Berglund founded LiU Game Awards in 2010 to highlight game projects made in the course TDDD23 “Games programming” at Linköping University. First year it came 23 people.

We continued to arrange the award ceremony every year and more speakers came onboard. We jumped to larger venues and got a larger audience. 2017 we changed name to LiU Game Conference.

Our vision is to offer the most inspiring gaming conference in Sweden. This year we are moving again to a new venue in Ebbepark. 

Frequently Asked Questions

  • Why are you doing this?

    In our region we have the best conditions for games studios; we have talent, relevant education and a great innovation system. We are determined to make this the best place for development of computer games, visualization and digital experiences.

  • What if there are no availble tickets?

    We’ll set up waiting list if we run out of tickets.

  • If I have a ticket, but can’t come to the conference – what do I do?

    In that case, you encourage you to cancel your ticket as soon as possible! Instruction are in the ticket confirmation email. Or contact us and we’ll help you.

  • Why do you write in English?

    At the university we have a lot of international students. We also invite international speakers and game developers. We want to include as many people as possible to participate. All talks are in English.

  • Are there ID requirements or an age limit to enter the event?

    If you are a student or employee at Linköping University, please bring your LiU-ID. Minimum age is 16 years old.

  • What are my transport/parking options getting to the event?

    If you come by car, train or bike; here are some instructions

  • Where can I contact the organiser with any questions?

    Elin Svensson – Project Manager – 
    Tomas Ahlström – Speakers & Content – 
    Erik Berglund – LiU Game Awards –

  • Is my registration/ticket transferrable?

    Read instructions in the ticket confirmation email, or contact us.

  • Can I update my registration information?

    Use the link you got when you registered, or contact us!

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